Within the international PedXR project, we are developing, implementing, and validating an innovative curriculum for higher education. We are integrating Extended Reality (XR) technologies specifically for nursing students, with a primary focus on paediatric nursing.
PedXR addresses current challenges faced by paediatric nursing students in higher education by developing innovative learning tools that integrate the capabilities of Extended Reality into the existing curriculum. Specifically, we are creating a curriculum framework that combines learning objectives, syllabi, methods, assessments, and a concrete Extended Reality application.
In our search for ways to encourage individual students to develop clinical reasoning, we have launched a pilot project at the Lier campus where students can experience a 360° nursing environment. This environment can be accessed using VR goggles. Within this digital space, students find information that challenges them to reason and decide how to manage a specific patient or case. This allows them to safely make diagnoses, take action, and receive immediate feedback. We also use this tool to inform students in other ways, such as preparing them for simulation rooms or guiding them through our campus. Building on this experience, the goal is to continue this trajectory and find applications specifically focused on clinical reasoning within childcare and paediatrics.
Within this project, the Nursing programme in Lier works closely with the Mobilab & Care research group. Our focus lies on collecting, exchanging, and analysing international best practices across Europe. Thomas More possesses extensive knowledge of Virtual Reality in higher education, specifically aimed at developing critical thinking and clinical reasoning within XR.
The project aims to develop a high-quality learning tool that utilises Extended Reality (XR) to enhance the learning outcomes of paediatric nursing students. Simultaneously, it addresses existing educational challenges within paediatric nursing programmes in higher education.
As part of the project, an initial pilot was conducted to evaluate the educational value and user experience of the VR simulations. Approximately 40 third-year Bachelor of Nursing students participated in the sessions on 23 February and 4 March 2026.
Each session followed a fixed structure to ensure the collection of reliable research data:
The feedback was overwhelmingly positive. Students found applying the Glasgow Coma Scale within a realistic case study to be highly educational. A second scenario regarding the insertion of a peripheral intravenous catheter proved more challenging due to the fine motor skills required in the virtual environment. This valuable feedback helps the team further refine the scenarios for future use.
Fascinated by how technology can support care today and tomorrow.