Partner call: GREAT
The GREAT project aims to enhance mental health care across the Northwest Europe (NWE) region by facilitating the transfer of ...
Patients, healthcare professionals, researchers and students are showing increasing interest in Virtual Reality. However, purchasing VR glasses still remains a rather large investment. Fortunately, there are currently low-threshold and cheaper alternatives. For instance, you can play a 360° video on your smartphone and slide it into a cheap headset or Cardboard for an optimal experience. You can find such videos in applications, make them yourself or look them up on YouTube. A few years ago, with the help of some students and interns, we posted the first 360° VR videos on our YouTube channel Digital mental health. These videos could enrich existing exposure therapy for vertigo with step-by-step videos. We then created a series on claustrophobia. That was followed by a project in which we allowed residents of residential care homes to revisit meaningful places from their immediate surroundings in virtual reality. The most recent addition are nature videos, with or without entertainment.
Seat block (0 - 5m)
Stairs first floor (0 - 5m)
Stairs between first and second floor (5 - 10m)
Landing between first floor (5 - 10m)
Stairs second floor (5 - 10m)
Balcony (10 - 25m)
Landing third floor (10 - 25m)
Landing fourth floor (+ 25m)
Roof 1 (+ 25m)
Roof 2 (+ 25m)
Roof 1 (+ 30m)
Roof 2 (+ 30m)
Glass elevator from floor -1 to +5
Instruction Video
Auditorium front open door
Auditiorium front door closed
Auditorium middle door closed
Class door open
Class door closed
Little class door open
Little class door closed
Small room with no windows, no furniture with open door
Small room with no windows, no furniture with closed door
Small room without windows, with furniture with closed door
Small room without windows, with furniture, with people with closed door
Glass elevator
Glass elevator with people
Elevator
Elevator with people
Elevator with moving doors
Elevator with moving doors and people
Sylvie Bernaerts (PhD) is a researcher in the People and Well-being research group, research line Psychology and technology. Her areas of expertise are immersive technology and artificial intelligence in (mental) health care.
Fien Buelens (MSc) is a researcher and business developer in the People and Well-being research group, research line Psychology and technology. From her expertise, she facilitates the connection between research and practice.
Toon Colman (MSc) is a researcher in the People and Well-being group, research line Psychology and technology. As an experimental psychologist, he wants to leverage his methodological expertise for the benefit of (mental) health.
Nele De Witte (PhD) is a researcher in the People and Well-being research group, research line Psychology and technology. Her areas of expertise include wearables and XR. She is also the scientific coordinator of LiCalab.
Eva Van Assche (PhD) is a lecturer-researcher in the People and Well-being research group, research line Psychology and technology. She focuses on how digital technologies (e.g., applications, websites) can contribute to mental health care.
Tom Van Daele (PhD) is research coordinator Psychology and technology in the People and Well-being research group. As a clinical psychologist, he conducts research on the added value of technology within mental health care.